

Name & Title: Name and title can reach far places even before you go there (roleplay).
Race & Quirk: Postmaster race and what else comes with it (combat and journey).
Rank and Empty Emblems: Current Rank of the Postmaster office, used to unlock new gear from the deposit and get new licenses (gameplay). Emblems show your alliances (roleplay).
FGFP: Logo of the Postmaster Field Guide Three Banners: Royal stamp of the Kingdom of Tabellarius, representing power, crown, and wisdom.

Stats: The four main stats of the Postmaster. This indicates what kind of gear they are better at using (0–5). (It’s also the number of dice used in the Stat Roll.)
Trades & Licenses: A Postmaster needs trades in order to help their job, and to use better gear you need higher licenses. (Roleplay, Aura, and Combat.)
Saves: The six saves are used as a resource during the journey. Postmasters need to rest in a safe haven in order to recover points. (Meta-currency.) (0–10) (Journey)

Health & Status: Each status has six points of health. Healing doesn’t work as points; it works by status. So, if a Postmaster heals to Normal, it means the target can go from Bad/Fine to Normal with 6 points. The same doesn’t work if the target is in Great/Superb status.
Weapon, Armor, Shield: What the Postmaster is holding and wearing. (Don’t forget your Quick Inventory—besides armor, anything is reachable quicker.) (Gear can go from Rank 1 to 10)